The Last Escape Demo 1.02 Update


Hey everyone!

Thank you for all who played my first demo, and I would like to apologize as I did not mention in the previous demo release, that the game is in the Early Alpha Stage, sorry for that. Also, I would like to appreciate who provided feedback and reported the issues they have experienced in the first demo, thank you so much.

Please know I have been working on the reported bugs and feedback from the first demo, also that the game is still in the early alpha stage and while I keep working on more updates and fixes, in this post you have a list of the bug fixes and additions that were added to the 1.02 demo.

Bug Fixes List:

• Fix Mirrors Reflection: in demo 1.01 mirrors were not reflecting the player in the right direction, but now they do.



• Pickup Items: due to players always missing the pickup items specially the Ammo, now there is an arrow that will popup once the player is near the item, also the items can glow more.



• Wall AI During Attack Fix: in demo 1.01, once AIs around the player hitting him, it was difficult to escape the area as the AI’s were standing like a wall. But now the AI will be pushed back after biting the player, which in return will provide an escape chance for the player.




• AI Detection: Fix that the zombies were able to see the player behind closed doors.

Added Features / Updates:

• Zombie’s Bite Animation: in demo 1.01, the zombies were attacking by hitting the player with their hands, but now they bite the player and the AI will be pushed back.



• Reload Animation: in demo 1.01 the player was able to reload the weapons only from inside the inventory, but now the player can reload from within the play game by pressing the R button on the keyboard.



• Environment Change: more contents are added and daytime has changed to night in the city.
• Add Graphic settings.
• Add Key binding setting.
• Add knife weapon.
• Add a flash light.
• Add a Map system.

Important Notes:

• Please know that, the demo 1.02 is in the [EARLY ALPHA] stage, and the final game may differ from this build.
• Also, the Save system is in the experimental phase, it is not included in the game play yet, but to some of the graphic setting options.

I hope that you enjoy the 1.02 demo and please support me and report any constructive
feedback, issues or bugs you might experience in the comment section.

Thank you for your patience and understanding.

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